GlobalObjects
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A structure to transport client data between database and client. More...
#include <GloClientInfo.h>
Public Member Functions | |
ClientInfo () | |
Public Attributes | |
SOCKET | m_nSocket |
std::string | m_sSchemaName |
std::string | m_strClientName |
std::string | m_strCommunicatorAdress |
unsigned int | m_uiCommunicatorID |
A structure to transport client data between database and client.
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inline |
The default constructor to initialize attributes.
SOCKET glo::ClientInfo::m_nSocket |
Der SOCKET des Clients. Wird nicht übertragen, sondern nur in Manager::getAllClients (...) genutzt.
std::string glo::ClientInfo::m_sSchemaName |
The client is registered for this scheme.
std::string glo::ClientInfo::m_strClientName |
The name of the client.
std::string glo::ClientInfo::m_strCommunicatorAdress |
IP address of the client or if not in multiuser mode, then "LOCAL".
unsigned int glo::ClientInfo::m_uiCommunicatorID |
The unique CommunicatorID.