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| ServerMessage (SOCKET ClientSocket, char *pszRawMsg, std::size_t nRawMsgSize, unsigned int uiMessageID, int iActionCode, const std::string &rstrInfo) |
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| ServerMessage (SOCKET ClientSocket, char *pszTransmitData, std::size_t nTransmitDataSize) |
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virtual | ~ServerMessage () |
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| Message (char *pszRawMsg, std::size_t nRawMsgSize, unsigned int uiMessageID, int iActionCode, const std::string &rstrInfo) |
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| Message (char *pszTransmitData, std::size_t nTransmitDataSize) |
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virtual | ~Message () |
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int | getActionCode () const |
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std::string | getInfo () const |
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unsigned int | getMsgID () const |
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std::size_t | getRawMsg (char *&prszRawMsg, bool bCopy=true) |
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char * | getRawMsgPt () |
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std::size_t | getRawMsgSize () const |
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std::size_t | getTransmitData (char *&prszSendMsg, bool bCopy=true) |
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char * | getTransmitDataPt () |
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std::size_t | getTransmitDataSize () const |
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virtual | ~AbstractMessage () |
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| ServerAcceptMessage (SOCKET NewSocket) |
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virtual | ~ServerAcceptMessage () |
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void | closeSocket () |
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SOCKET | getSocket () |
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Is a special Tcp message for the Server. The socket is included so that the server knows to whom it should send the data.
- Copyright
- © 2010 Helmut Jakoby
- Author
- Helmut Jakoby