GlobalObjects
Lade ...
Suche ...
Keine Treffer
tcp::ServerAcceptReceiver Elementverzeichnis

Vollständige Aufstellung aller Elemente für tcp::ServerAcceptReceiver einschließlich aller geerbten Elemente.

cancel() overridetcp::ServerAcceptReceivervirtual
eAT_THE_START enum-Werteut::RepeatingThread
eCOMPLETED enum-Werteut::RepeatingThread
eDO_WORK enum-Werteut::RepeatingThread
eENDING enum-Werteut::RepeatingThread
eEXIT enum-Werteut::RepeatingThread
ePAUSING enum-Werteut::RepeatingThread
eUNDEFINED enum-Werteut::RepeatingThread
EuTHREAD_ERR_NO_THREAD enum-Werteut::RepeatingThread
EuTHREAD_ERR_THREAD_ALREADY_WORKING enum-Werteut::RepeatingThread
EuTHREAD_ERR_THREAD_BREAK_COUNT_LESS_THAN_ZERO enum-Werteut::RepeatingThread
EuTHREAD_ERR_UNKNOWN enum-Werteut::RepeatingThread
EuTHREADERROR enum-Bezeichnereut::RepeatingThread
eWORKING enum-Werteut::RepeatingThread
finishBreak() overridetcp::ReceiverTransmittervirtual
getBreakCounter()eut::RepeatingThread
getOrder()eut::RepeatingThreadprotected
getPeerName(std::string &rstrIPAdress, unsigned int &ruiPort) consttcp::ReceiverTransmitter
getStatus()eut::RepeatingThreadprotected
isInExclusiveAccess() consteut::RepeatingThread
m_BreakCondVareut::RepeatingThreadprivate
m_BreakMutexeut::RepeatingThreadprivate
m_eOrdereut::RepeatingThreadprivate
m_eStatuseut::RepeatingThreadprivate
m_ExclusiveAccessSectioneut::RepeatingThreadprivate
m_iBreakCountereut::RepeatingThreadprivate
m_iDataReadyeut::RepeatingThreadprivate
m_InputCondVareut::RepeatingThreadprivate
m_pParentTcpMaintcp::Receiverprotected
m_pThreadeut::RepeatingThreadprivate
m_Sockettcp::ReceiverTransmitterprotected
m_strDebugInfoeut::RepeatingThread
m_WaitMutexeut::RepeatingThreadprivate
operator=(const ServerAcceptReceiver &)tcp::ServerAcceptReceiverprivate
ORDER enum-Bezeichnereut::RepeatingThread
Receiver()tcp::Receiverprotected
Receiver(SOCKET Socket)tcp::Receiverprotected
Receiver(TcpMain *pParent, SOCKET Socket)tcp::Receiver
Receiver(const Receiver &)tcp::Receiverprivate
ReceiverTransmitter()tcp::ReceiverTransmitterprotected
ReceiverTransmitter(SOCKET Socket)tcp::ReceiverTransmitter
ReceiverTransmitter(const ReceiverTransmitter &)tcp::ReceiverTransmitterprivate
RepeatingThread()eut::RepeatingThread
RepeatingThread(const RepeatingThread &)eut::RepeatingThreadprivate
ServerAcceptReceiver()tcp::ServerAcceptReceiverprotected
ServerAcceptReceiver(SOCKET)tcp::ServerAcceptReceiverprotected
ServerAcceptReceiver(TcpMain *, SOCKET)tcp::ServerAcceptReceiverprotected
ServerAcceptReceiver(Server *pParent, SOCKET Socket)tcp::ServerAcceptReceiver
ServerAcceptReceiver(const ServerAcceptReceiver &)tcp::ServerAcceptReceiverprivate
setExclusiveAccess()eut::RepeatingThread
setStatus(STATUS eStatus)eut::RepeatingThreadprotected
signalInput()eut::RepeatingThread
Socket() consttcp::ReceiverTransmitter
start()eut::RepeatingThreadvirtual
STATUS enum-Bezeichnereut::RepeatingThread
status() consteut::RepeatingThread
takeABreak() overridetcp::ReceiverTransmittervirtual
testCancel()eut::RepeatingThread
threadWork()eut::RepeatingThreadprotected
toOrder(ORDER eOrder)eut::RepeatingThreadprotected
unsetExclusiveAccess()eut::RepeatingThread
waitForInput()eut::RepeatingThread
work() overridetcp::ServerAcceptReceiverprotectedvirtual
~Receiver()tcp::Receivervirtual
~ReceiverTransmitter()tcp::ReceiverTransmittervirtual
~RepeatingThread()eut::RepeatingThreadvirtual
~ServerAcceptReceiver()tcp::ServerAcceptReceivervirtual