GlobalObjects
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glo::Server Elementverzeichnis

Vollständige Aufstellung aller Elemente für glo::Server einschließlich aller geerbten Elemente.

acceptClientMessage(AbstractMessage *pTcpMessage)tcp::Server
cancel() overrideglo::Servervirtual
clearClientMap()tcp::Serverprotected
eAT_THE_START enum-Werteut::RepeatingThread
eCOMPLETED enum-Werteut::RepeatingThread
eDO_WORK enum-Werteut::RepeatingThread
eENDING enum-Werteut::RepeatingThread
eEXIT enum-Werteut::RepeatingThread
ePAUSING enum-Werteut::RepeatingThread
eUNDEFINED enum-Werteut::RepeatingThread
EuTHREAD_ERR_NO_THREAD enum-Werteut::RepeatingThread
EuTHREAD_ERR_THREAD_ALREADY_WORKING enum-Werteut::RepeatingThread
EuTHREAD_ERR_THREAD_BREAK_COUNT_LESS_THAN_ZERO enum-Werteut::RepeatingThread
EuTHREAD_ERR_UNKNOWN enum-Werteut::RepeatingThread
EuTHREADERROR enum-Bezeichnereut::RepeatingThread
eWORKING enum-Werteut::RepeatingThread
finishBreak()eut::RepeatingThreadvirtual
generateNewServerReceiverTransmitter(tcp::Server *pParent, SOCKET nSocket, unsigned int uiDataSize) const overrideglo::Servervirtual
getAllClients(std::vector< ClientInfo > &rClientInfoVector) constglo::Server
getAllKnownBases(std::vector< std::string > &rKnownBasesVector) constglo::Server
getBreakCounter()eut::RepeatingThread
getClient(SOCKET Socket)tcp::Serverprotected
getDataSize() consttcp::TcpMain
getMainSocket() consttcp::TcpMain
getMaxClients() consttcp::Serverprotected
getOrder()eut::RepeatingThreadprotected
getPortNum() consttcp::TcpMain
getSchemaPath() constglo::Server
getShowLevel()glo::Server
getStatus()eut::RepeatingThreadprotected
init()tcp::Serverprivate
insertNewClient(Server::ServerReceiverTransmitter *pNewServerReceiverTransmitter) overrideglo::Servervirtual
isInExclusiveAccess() consteut::RepeatingThread
m_BreakCondVareut::RepeatingThreadprivate
m_BreakMutexeut::RepeatingThreadprivate
m_ClientMaptcp::Serverprotected
m_eOrdereut::RepeatingThreadprivate
m_eStatuseut::RepeatingThreadprivate
m_ExclusiveAccessSectioneut::RepeatingThreadprivate
m_iAdressFamilytcp::TcpMainprotected
m_iBreakCountereut::RepeatingThreadprivate
m_iDataReadyeut::RepeatingThreadprivate
m_InputCondVareut::RepeatingThreadprivate
m_iProtocoltcp::TcpMainprotected
m_iSecTimeOuttcp::TcpMainprotected
m_iSocketTypetcp::TcpMainprotected
m_MainSockettcp::TcpMainprotected
m_MsgQueuetcp::Serverprivate
m_pAcceptReceivertcp::Serverprotected
m_pGloManagerglo::Serverprivate
m_pThreadeut::RepeatingThreadprivate
m_strDebugInfoeut::RepeatingThread
m_uiDataSizetcp::TcpMainprotected
m_uiServerPorttcp::TcpMainprotected
m_uiTcpMainCountertcp::TcpMainprivatestatic
m_ulMaxClientstcp::Serverprivate
m_WaitMutexeut::RepeatingThreadprivate
operator=(const Server &)glo::Serverprivate
ORDER enum-Bezeichnereut::RepeatingThread
processClientMessage(tcp::AbstractMessage *pTcpMessage) overrideglo::Servervirtual
removeClient(SOCKET nSocket) overrideglo::Servervirtual
RepeatingThread()eut::RepeatingThread
RepeatingThread(const RepeatingThread &)eut::RepeatingThreadprivate
send(SOCKET ClientSocket, char *pszRawMsg, unsigned int uiRawMsgSize, unsigned int uiMessageID=0, int iActionCode=0, const std::string &rstrInfo="")tcp::Serverprotectedvirtual
send(Message *pTcpMessage) overridetcp::Serverprotectedvirtual
Server()glo::Serverprotected
Server(unsigned int, int, int, int, int)glo::Serverprotected
Server(unsigned int, int, int, int, unsigned int, int)glo::Serverprotected
Server(unsigned int, int, int, int, unsigned int, unsigned long, int)glo::Serverprotected
Server(const std::string &rsSchemaPath, const std::vector< std::string > &rKnownSchemesVector, unsigned int uiPort, int iAdressFamily, int iSocketType, int iProtocol, unsigned int uiDataSize, unsigned long ulMaxClients, int iSecTimeOut)glo::Server
Server(const Server &)glo::Serverprivate
setActionVisualiser(ManagerActionVisualiser *pActionVisualiser)glo::Server
setClientMapReceiverValid(bool bValid)tcp::Serverprotected
setDataSize(unsigned int uiDataSize)tcp::TcpMainvirtual
setExclusiveAccess()eut::RepeatingThread
setShowLevel(ShowLevel ulLevel)glo::Server
setStatus(STATUS eStatus)eut::RepeatingThreadprotected
setTimeOutSec(int iSecTimeOut)tcp::TcpMain
setWSACleanup() consttcp::TcpMainprotected
signalInput()eut::RepeatingThread
start()eut::RepeatingThreadvirtual
startWinsock() consttcp::TcpMainprotected
STATUS enum-Bezeichnereut::RepeatingThread
status() consteut::RepeatingThread
takeABreak()eut::RepeatingThreadvirtual
TcpMain()tcp::TcpMainprotected
TcpMain(unsigned int uiPort, int iAdressFamily, int iSocketType, int iProtocol, int iSecTimeOut)tcp::TcpMain
TcpMain(unsigned int uiPort, int iAdressFamily, int iSocketType, int iProtocol, unsigned int uiDataSize, int iSecTimeOut)tcp::TcpMain
TcpMain(const TcpMain &)tcp::TcpMainprivate
testCancel()eut::RepeatingThread
threadWork()eut::RepeatingThreadprotected
TimeOutSec()tcp::TcpMain
toOrder(ORDER eOrder)eut::RepeatingThreadprotected
unsetExclusiveAccess()eut::RepeatingThread
waitForInput()eut::RepeatingThread
work() overridetcp::Serverprotectedvirtual
~RepeatingThread()eut::RepeatingThreadvirtual
~Server()glo::Servervirtual
~TcpMain()tcp::TcpMainvirtual